Fictive Reality

Fictive Reality is a startup based in Stockholm. 

The company specializes in gamified learning with interactive talking avatars and AI, and it is a tool for training and to make learning more effective. 

In  August 2023, I started an internship journey as a UX/UI Designer at Fictive Reality, in Stockholm. This opportunity helped me develop my knowledge in carrying out research and creating interactive mockups in Figma.

Within the dynamic environment of Fictional Reality, I actively engaged in the development of several projects in an agile team collaboration framework. In my capacity as a UX Designer, I played a role in suggesting refinements to key elements of the website and the game.

A particularly enriching aspect of my internship was the opportunity to collaborate with cross-functional teams within the organization. This collaborative engagement has not only developed my professional perspective but also provided ways for continued learning. 

In short, my internship at Fictive Reality was instrumental in refining my UX design skill set. The experience has been enriching and transformative, contributing significantly to the success of the projects in which I have had the privilege of participating.


Tools used: Figma, Figjam

My role: UX Designer updating past Figma models, designing new results page, settings and layout for the game, and designing new chat box for the website.

Responsibilities: Research, digital wireframing, low and high-fidelity prototyping, account for accessibility and testing.


To familiarize myself with the system, I started my internship by testing and updating Figma files. It was a good way to explore and think about ideas of what could be improved. Then I could start working on suggestions and changes to the current design.

As Fictive Reality has a game embedded in a website, I could work on the designs of both, and also on the integration of the systems. I always aligned my suggestions with the team's feedback and tried to create the best interface for the end user, taking accessibility into account. 

Here is an example of what the results of training on the website and in the game looked like after the redesign I did. It was based on the pre-existing style of both, seeking to integrate the content and facilitate user understanding.

Two screens showing an example of what the results of training on the website and in the game looked like after the redesign
A piece of a user flow map

One impactful research methodology used was the development and analysis of user flow maps. This approach facilitated collaborative discussions with the team, allowing us to identify opportunities to enhance the overall usability of the system. With this methodology, e gained valuable insights into the user journey, pinpointing areas for improvement and informing subsequent design decisions.

The iterative process of studying user flow maps was very important to the subsequent design phase. It served as a critical precursor to conceptualizing and implementing design solutions that were not only visually compelling but also aligned seamlessly with the improved user flow, ultimately enhancing the overall user experience.

Thank you for your time reviewing my work!